Baldur's Gate 3 Patch 6 Patch Notes - Baldur's Gate III Guide - IGN (2024)

By

Em Stonham,Brandon Rad,Lynette Guzman,+27 more

updated

Baldur’s Gate 3 has received a number of handy patches since its launch, adding new features to the game and improving upon existing ones. Patch 6 was released after Valentine’s Day and it’s added a number of brilliant elements to the game.

Here, you’ll find IGN’s complete breakdown of Baldur’s Gate 3 Patch 6 - including all key gameplay changes, notable features, and mechanic alterations.

Please note, there are lots of spoilers on this page. Avoid further reading if you're trying to avoid spoilers for the ending of the game.

Use the links below to navigate to a particular section if you need or keep reading for a complete Patch 6 breakdown.

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  • Main Updates
  • Gameplay Improvements
  • Combat Improvements
  • Character and Script Improvements
  • UI Changes
  • Crash and Error Fixes
  • Visuals and Audio Improvements
  • Map and Level Design
  • Multiplayer Changes
  • Performance Improvements
  • Character Creation and Level Up Changes

Can't find the page you're looking for? Make sure to check out the main Updates and Patch Notes Hub for previous additions to Baldur's Gate 3.

Main Updates

Some of the changes that were introduced in Baldur’s Gate 3 Patch 6 will have a massive impact on how you experience the game. The main updates include:

  • Brand new cinematics and animations. New animations have been added for kisses and key romance scenes (notably at the Elfsong Tavern), and new cinematics have been added for story elements like the Sorcerous Sundries scene. There are some new idle animations which will display at camp, too.
  • Easy dismissal. You can dismiss a party member easily simply by speaking to the party member which you wish to replace the original with.
  • Epilogue alterations. Characters will be given suitable titles in the Epilogue and the romantic scenes or scenes for those without romantic partners will play out smoother during the Epilogue.
  • Vlaakith rebellion. Even if you are not playing as a Githyanki, having Lae’zel as a romantic partner will allow you to join the rebellion.
  • Easy custom mode settings. Unless you’re playing on Honour Mode, you will now be able to easily hop from a set difficulty to Custom Mode.
  • Passive ability improvement. The issue where passives like Shield Bash and Rebuke of the Mighty weren't triggering the right Saving Throws has been fixed.
  • Minor sound improvements. Menu audio and character creation audio now plays at the correct time, particularly with regards to the Xbox, and the dice roll sound no longer plays if you've hidden perception rolls. The Narrator is quieter during rolls, too, and Gortash is now fully vocal when Speak to Dead is used on his corpse.

Several quality of life improvements have also been made, improving gameplay elements and technical performance, too.

Notably, issues with graphics not displaying properly on 4K monitors have been fixed and fatal Xbox crashes have also been removed. Light bar colours for the Dual Sense controller on PC have also been added in.

Gameplay Improvements

Several gameplay-oriented improvements have also been made to the game thanks to Patch 6 being added in, creating a smoother user experience. These include:

  • Better Long Rest experience. Taking a Long Rest with just alcohol will give the party the Hungover debuff and Camp Supplies will be used automatically in a smarter manner. The Pact Weapon condition also persists after a Long Rest. Myrmidon's weapons cannot be looted from their bodies after a Long Rest, either.
  • Camp fixes. The way Shadowheart's artefact is handled across characters is improved and Animal Handling checks at Camp now have the right required rolls.
  • Party improvement. You will be able to Group Hide more effectively, dismiss party members at night when at Camp, and recruit Hirelings when your party is full - they'll stay at your Camp until a spot opens up.
  • Character changes. It's possible to now speak to the bard Medrash. Also, Scratch can no longer access strange weapon choices (like the Everburn Blade) and the Owlbear Cub will no longer eat Auntie Ethel's hair.
  • Better crowds. Crowds have been improved for Xbox players. NPCs also react as expected to you knocking out characters with one hit, using spells on them, or shoving them into things.
  • Item-specific improvements. Several key items have been enhanced and now work as expected, including:
  • Bottled Breath potion. Gust of Wind is finite.
  • Flaming Sphere. The aura responds appropriately to leaving combat.
  • Water pumps. They now create puddles of water.
  • Volo's Ersatz Eye. See Invisibility now interacts with death correctly.
  • Shovels. Detected properly in inventories.
  • Wavemother's Robe. You can no longer use Watery Rejuvenation outside of combat or turn-based mode.
  • Armour of Landfall's Green Bed. The regeneration passive now works as expected.
  • Coldbrim Hat. Generates Encrusted with Frost correctly.
  • Horns of the Beserker. Health regeneration now works as expected.
  • Silver Pendant. Removing this does not cause issues with Guidance.
  • Unseen Menace. When an Invisible Weapon, it is immune to Disarm.
  • Pact-Bound Weapons. Cannot be Disarmed.
  • Armor of the Sporekeeper. Passive works as expected.
  • Staff of Cherished Necromancy. Life Essence works as it should.
  • Bhaalist Armor. Passive works as expected.
  • Sussur Blooms. They act as they should with regards to withering.

Other changes that have been made to the game include:

  • Character number bugs have been fixed.
  • Controller rumble works properly at the Main Menu.
  • Bard NPCs use their instruments.
  • NPC heads stop popping off in Forced Turn-Based Mode.
  • You can't place a corpse in its own inventory.
  • Dropping a brazier or a chandelier on a character causes the right reaction.
  • Throwing characters causes the right reaction.
  • Items in trader inventories and split inventories now behave as expected.
  • Sending items to Camp companions requires them to be in Camp at the time.
  • Water elementals and water myrmidons can now recover from deep water chasms.
  • Manually rejoining combat after a character dies is no longer required.
  • A tutorial for removing dyes has been added to the game.
  • Issues with skill checks and interruptions relating to dialogue have been fixed.
  • The Illithid Parasite Consumption tutorial now happens at the right time.
  • Lathander's Blessing doesn't heal enemies.
  • Colossus Slayer's passive works with ranged weapons in Honour Mode.
  • Paladin Actions work with Freecast Illithid abilities. Freecast can also be used once per Long Rest.
  • The Polearm Master feat is no longer buggy.
  • The Dungeon Delver feat grants the correct Advantages and Resistances.
  • Wolf Wildheart Barbarians give Advantage to allies nearby for unarmed melee attacks. Wildheart Barbarians also correctly receive Resistance to falling damage while Enraged and Bear Wildheart Barbarians correctly deal Rage on unarmed attacks.
  • Fey Ancestry characters are no longer put to sleep by magical sources.
  • Wildmagic Barbarians can use Bolstering Magic as intended.
  • The Tavern Brawler feat applies the correct damage bonus to Improvised Weapon attacks.
  • NPCs are less inclined to set themselves on fire.
  • Disguise Self doesn't change your dialogue options.
  • Full Rest consumes the right amount of Camp Supplies.
  • Inspiration Points and combat log messages show up as intended.
  • Currently selected Reactions can be accepted with one click.
  • All giants including Ogres now have better combat logic.
  • Sleeping characters cannot be traded with.
  • Right-clicking on a Sanctuary-having character to damage them now works.
  • NPCs do not provide extra loot when killed after being knocked out on PS5.
  • Camp chest management improved and hirelings being sent to Camp now works as intended.
  • Quest items in dismissed character inventories are detected appropriately and can also be sent to Gale.
  • Killing Omeelum or Blurg breaks Paladin oaths.
  • Temporary followers like Hope or Sovereign Glut cannot turn hostile anymore.
  • Larethian's Wrath works as intended.
  • Killing characters does not remove ownership for player-owned items.
  • You can shove dead characters.
  • Metamagic: Twinned Spell does not work on Witch Bolt.
  • Divine Intervention: Opulent Revival resets cooldowns on abilities like Action Surge.

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Several other bugs have been fixed, amending incorrect sources of conditions, incorrect throw and jump ranges, pinning surface tooltips, equipping weapons for followers, casting spells of different slot types, casting Create Water at Level 2, and platform-related audio and light issues.

Multiple Act-specific changes have also been made to the game. The changes that have been made across Acts include:

  • Act One
    • Explorer Mode gives you 7 turns to escape Rosymorn Monastery.
    • Goblins use Dash to get to War Drums faster.
    • Sight ranges of turrets in the Underdark aren't as big now.
    • Vengeance Paladins do not break their oath by opening Sazza's gate after she's been killed.
    • The Tiefling Hideout Pull Switch Rope has been improved.
    • Picking up fish at the Emerald Grove beach is no longer a crime. Also, the fish are no longer infinite.
    • Minthara can use weapons actions after being recruited.
    • Flowers are displayed properly on the pet grave in the Underdark.
    • The Harpy Nest items are easier to loot.
    • If you didn't join the loyalists in Grymforge, you can still loot Nere.
    • The stalactites in the Owlbear Cave now fall correctly.
  • Act Two
    • All Last Light prisoners get the Fugitive condition when destroying the prison wall.
    • Art Cullagh does not sing when Isobel gets abducted.
    • Charlatans get rewarded for resisting the effects of the Truth Serum.
    • Kar'niss will attempt to regain his Moon Lantern if he loses it. Also, he has been correctly labeled a Monstrosity.
    • In Tactician Mode, Cloakers' Phantasms action bring an additional duplicate. They also have the Alert feat.
    • You cannot chuck Ketheric in a chasm anymore.
    • You cannot Long Rest in the Astral Plane after meeting the Emperor.
  • Act Three
  • Mind Flayer civilians have silver blood.
  • Fast Travel and Long Rests are blocked where they should be in Cazador's Palace. All books are readable
  • The Investigation check for Father Lorgan's Chest works as expected.
  • Gortash's Office has an extra bodyguard. Also, Gortash's conditions and tooltips have been improved, along with a disarm bug fix.
  • Gortash has the Alert passive when playing on Tactician Mode.
  • You cannot trade with Voss when he ambushes you. He also won't be able to sell you his back-up sword.
  • Minthara's inventory is accessible when it should be.
  • Escaping prison, returning to your cell, and closing the door without being noticed does not make you a Fugitive.
  • Chandeliers in the High Hall fall properly now.
  • Quest UI prompts now work as intended.
  • The Tressym Nest is destructible.
  • The 'Never to be Chained Again' Folk Hero background goal only triggers if Nightsong is an ally in Ramazith's Tower.
  • The 'Price of Freedom' background goal for Criminals triggers as expected.
  • You can clean up in a fountain in the House of Hope.
  • Ptaris' projections have the Incorporeal Movement passive.
  • The final warning before the endgame is now clearer.


Smaller gameplay realism elements have also been improved, like Spider Egg Sacs and the Elixir of Hill Giant Strength being throwable items, and creating harmful surfaces under NPCs causing the appropriate reaction (crime). In general, throwable/movable items (and NPCs) have been significantly improved in Patch 6.

Technical elements have been improved upon too, like the item splitter, the Character Sheet keybind, and the combat camera with regards to dead characters.

Combat Improvements

There are several combat elements which have been altered and expanded upon with the sixth Patch in BG3. These include:

  • Honour Mode changes. The Shambling Mound now acts as a complete boss in Honour Mode, including some seriously powerful Legendary Actions. The Drider and Dror Ragzlin have also received new Legendary Actions in Honour Mode. Haste conditions now perform as expected with Extra Attacks.
  • Tactician Mode changes. Both the Drider and Dror Ragzlin have new, offensive debuff abilities in this mode - the Spindleweb Fanaticism Aura and Leadership Aura respectively. The Drider can also use Spindleweb Sanctuary, causing a psychic explosion as soon as the relevant status condition expires.
  • Smarter Jaheira decisions. Jaheira now heals up before heading to Moonrise Towers.
  • Improved conditions. Conditions like Frightened which originate from abilities like Ketheric's Dreadful Aspect will now end correctly if the combat ends before the condition does.

There has also been an improvement to combat AI pathfinding through steep or tricky areas. Also, if you chuck a disguised Mimic into a chasm, you will get XP for it.

Multiple buffs, conditions, and spells have been individually improved upon. The items that fall into this category include:

  • Cheater's Folly. Reduces attributes correctly.
  • Rallied. Prioritized over Tharchiate Vigour.
  • Grasping Vine. Now has better stats.
  • Auntie Ethel's Weird Magic Surge. Triggers properly in Honour Mode.
  • Counterspell. Enemies can only Counterspell when they're in combat with a character and eligible Legendary Actions can be Counterspelled properly.
  • Fracture Psyche. If you have the Awakened feat, you can access Shatter Psyche as a Bonus Action.
  • Wild Shape. Myrmidon Wild Shapes use their own spellcasting modifiers and the abilities Mage Slayer and Portent work in Wild Shape and other shapeshifted states.
  • Scroll of Bestial Communion. Uses a 6th Level Spell Slot.
  • Sights of the Seelie. Uses a 6th Level Spell Slot.
  • Reposition Malefactor. Auto-succeeds and does not do damage on allies.
  • Sanctuary. Slayer's Relentless Lunge breaks Sanctuary and NPC spells cannot target characters with this.
  • Hold Person. Doesn't work on Gnolls.
  • Frighten. NPC actions that cause this check for Advantages and Disadvantages.
  • Scar of the Agave. Doesn't work on non-melee attacks.
  • Wild Shapes. This also applies to Jaheira. Wild Shape interactions with dialogue have been improved.
  • Counterspell. NPCs do not cast this out of combat anymore.
  • Combat Inspiration action. This now has the appropriate bonus.
  • Chain Lightning. Interacts with Metamagic: Twinned Spell appropriately.
  • Ice Knife. Interacts with Metamagic: Twinned Spell appropriately.
  • Stinking Cloud saving throws. Can be made with Advantage if the character has this against Poison.
  • Transmutation Stones. Destroyed when casters leave the party.
  • Banish. Bugs have been fixed.

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A few character specific changes have been made. Supreme Githyanki Parry users no longer have the Ready to Parry condition applied each turn outside of combat, Mimics hit harder, Animated Armour cannot be Ruptured, Jaheira can use more of her abilities as a party member, and Poltergeists cannot pick up weapons.

Enemies who can summon Skeletal Involucres are less likely to do it in range of a Spirit Guardian that can immediately destroy it.

Several Act-specific combat improvements have also been made. These include:

  • Act One
    • Magma Memphits spawn without the use of the Forge Hammer in the Grym encounter.
    • Nere's Legendary Action triggers and acts as expected.
    • Minthara's Camp ambush ogre has less HP in Explorer Mode now.
    • The BOOOAL combat encounter in Festering Cove works as expected.
    • Fezzerk no longer bombs himself and his allies.
    • Infected Ettercaps require Saving Throws to avoid Infection.
    • Emerald Grove NPCs have the correct stats.
    • Grym's Legendary Action works properly.
    • Mask of Vengeance's Vengeful Strike passive works as it should.
  • Act Two
    • Tactician Mode has a number of changes. The Ketheric encounters are trickier and he has a new explosive Sanctuary type, and the Drider's Spindleweb Sanctuary is a Level 4 spell. It's a Level 3 spell in Balanced Mode.
    • Honour Mode Ketheric encounters are trickier too.
    • Oliver's Mummy's Sleep spell works as intended.
    • Gauntlet of Shar doubles have spells that work correctly now.
    • The Apostle of Myrkul's abilities Finger of Death, Consume the Faithful, and Gaze of the Dead are now categorized and working as intended with magical blindness.
    • Gerringothe Thorm's armor can be removed as intended.
    • If you attack Ketheric in the Mind Flayer Colony without him spotting you, he will turn hostile.
  • Act Three
    • The Gondians now have better stats and proficiencies.
    • When Cazador finishes the ritual, he now heals for 100HP instead of 20HP. His Call Lightning spell has been changed to Level 5.
    • The Guildhall Coup now runs much smoother with regards to characters being dead.
    • Orin now uses Murderous Retreat correctly. The Boon of Bhaal now works as expected too.
    • Lorrokan and his allies are now much stronger and have new abilities like Stone Skin and flying.
    • When the Auntie Ethel combat progresses, hag doubles that have already been summoned in combat will have new spells added to their roster.
    • Hope now has plate armor and a regular shield.
    • Surface damage, the Globe of Invulnerability, and invisibility no longer affect the ghosts in the Epilogue.
    • Steel Watchers no longer injure themselves. Additionally, Tactician Mode and above means that they no longer have a lightning vulnerability and Honour Mode Steel Watchers are stunned by Flashblinders for a turn.
    • Viconia's Dark Sentinel Legendary Action is eligible for use on herself.
    • The Counting House Reapers of Bhaal are now combative.
    • Honour Mode Ansur must complete Unrelenting Storm to clear his immortality.
    • Ptaris does not use Reactive Displacement when Incapacitated.

All in all, combat now runs a lot smoother in the game and characters use their abilities in a way that feels much more logical.

Character and Script Improvements

Several characters received notable script or dialogue improvements during Patch 6. The characters affected (and the improvements made) include:

  • Player character. The Wyrmslayer background goal is now available and the Killing Spree background goal can only be achieved via combat.
  • Halsin. You can tell Halsin that you found the letter sent to Kagha. If Halsin manages to get killed much later on in the story, he will no longer blame Goblins if you use Speak to Dead to interact with him. Halsin behaves appropriately at Camp now.
  • Minthara. There are now multiple ways to knock out Minthara if you want to recruit her. She also has more Epilogue dialogue and better interactions with other characters. Minthara also now has the right amount of HP in proportion with the level that the game is being played at.
  • Wyll. Wyll now has a much more realistic reaction to finding out that Ravengard was not rescued after the pact with Mizora being broken. You can now see Karlach and Wyll together in Avernus.
  • Lae'zel. New dialogue options and reactivity has been added for Lae'zel with regards to the Netherbrain and the Creche. Lae'zel also has better dialogue options, including when being recruited by Wild Shape players, and she repeats herself less often.
  • Gale. During the God Gale Epilogue path, Avatar Karlach and Avatar Astarion can now ask for help. Mindflayer Gale can be cured by Mystra. A new Gale hand-kissing scene has been added, too. Gale's Camp activity is more varied now and he can no longer disapprove of something without seeing it happen.
  • Dark Urge. The tutorial for the Dark Urge now runs smoother and they can speak to Alfira at Camp, too. There are now new Narrator comments when the Dark Urge is in Gortash's office. The Dark Urge now has more cinematic content at the end of the game if they are alone and an accompanying cry of "Blood, blood, blood!"
  • Shadowheart. If Shadowheart is a romance target in Act Two, she will be more talkative. You can also hug and console her after an interaction involving her parents.
  • Astarion. There is a new kissing scene that plays after Astarion ascends. The inclusion of open relationships has been altered with reference to Astarion and other NPCs.
  • Karlach. If you're playing as Karlach and can't touch people, Halsin will now correctly wait for you. She will also no longer play with Clive while standing on a chair. Her dialogue is now smoother and she does not repeat herself. Karlach must have had the right heart upgrades to sleep with Minthara.
  • Withers. Withers has better dialogue reactions (especially to hostile dialogue) and is more active in Camp.
  • Jaheira. Jaheira's repetitive dialogue has now been fixed. Jaheira's repetitive dialogue has now also been fixed.
  • Mizora. Mizora's dialogue is now much more logical.
  • Minsc. Minsc now also has much better dialogue and reactions.

There was also a specific bug fix for the lanceboard scene between Raphael and Mol put into action. Other game-stopping bugs were fixed, so you can now talk to Mayrina after fighting the hag and enter combat with Flind without any issues.

Some journal entries have also been amended to represent NPCs getting knocked out instead of killed.

Polymorphed and invisible characters now act accordingly. Dead avatars who have been summoned by Withers actually show up now, too.

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There have been several major improvements to flow and scripting, too. Across acts, these include:

  • Exclamation points vanishing at the correct time.
  • Characters will no longer be considered busy waiting for non-existent dialogue when committing a crime against them.
  • Scratch now wants to play at Camp more, and both Scratch and the Owlbear cub can play together.
  • Shadowheart's parents and Thaniel are more active in Camp now.
  • Volo's Eye doesn't appear in his inventory if he is killed after performing the 'surgery' and Shadowheart will no longer suggest him as a tadpole cure after this, too. He will also only perform the procedure once.
  • You will now need to have met Baelen in order to ask Derryth questions in Act Three. Also, Derryth will refer to Baelen correctly if he has died now.
  • Characters will no longer run away if you're using Control Undead on them.
  • Enemies now spawn correctly before meeting the Emperor in the Astral realm.
  • Camp behaviors have been added for Isobel, Nightsong, Mizora, and Ravengard.
  • Quest items transfer between characters appropriately now.
  • The permanent exclamation mark above Wyll has been removed.
  • Characters now speak to you and to each other when they should.
  • Minthara is now lootable if she has been killed after spending the night with the Dark Urge.
  • Cerys now leaves the Camp after the celebration.
  • Scratch keeps up with region transfers appropriately.

Changes to the tutorial have also been made in this manner:

  • Nautiloid rune slates and tablets now trigger dialogue appropriately.
  • Multiplayer Avatars no longer repeat themselves.
  • Newborn Intellect Devourers do not lose the Newborn condition when they die.
  • The brinepool explosion is bigger.
  • The act of freeing Shadowheart now runs a lot smoother.

The flow and scripting changes have been applied to multiple Acts individually, too. The changes to individual Acts include:

  • Act One
    • The 'Find the Missing Shipment' quest now runs a lot smoother.
    • Rugan now responds appropriately to being saved.
    • Princess Gut will no longer trade with you when you're in the cellar.
    • The Phase Spider Matriarch now acts appropriately.
    • You can give Mol the Idol as the Tieflings leave the Grove.
    • Blighted Village dialogue now runs a lot smoother.
    • Volo and Scratch have the correct Camp celebration dialogue.
    • The Owlbear cub no longer shows up if it has been kidnapped.
    • The 'Investigate Kagha' quest is more logical now.
    • Sazza goes to her death when you scold her as a Lolth-Sworn Drow, closing the quest properly. You can also talk to her after killing everyone at the Goblin Camp.
    • Halsin now speaks to you in the Goblin Camp without having to manually dismiss Wild Shape.
    • Minthara's map now makes more sense after leaving the Wilderness.
    • Interactions with Zarys and Rugan make more sense.
    • The Mould Chamber in the Adamantine Forge no longer inhibits movement.
    • Florrick now actually looks like he's escaped Waukeen's Rest
    • Wyll leaving the party during Minthara's raid no longer locks you in dialogue.
    • If the Goblin Camp is hostile, so is the Scrying Eye.
    • If harmful conditions are picked up during the tutorial, they will be lost after the crash.
    • Abdirak has a consistent weapon between dialogues.
    • Unconscious Emerald Grove citizens no longer have overhead dialogue.
    • You cannot Long Rest or fast travel when Emerald Grove is under siege.
    • Spore servants, including Gekh Coal and Nere, now act as expected.
    • Jumping on a platform after leaving the Inquisitor's Office in the Creche no longer makes Lae'zel hostile.
    • Smythin no longer gets stuck cowering.
    • Aligning with Brithvar and knocking out Nere in combat will let you finish him off without it being counted as a crime
    • Herdmaster Skarjall's Shield has been removed.
    • Murmath will visit the cell more frequently after the spiders are free.
    • Welso has a new crying animation.
    • Wyll has a better recruitment dialogue flow.
    • Rugan responds properly after being saved in the Zhentarim Hideout.
    • The statue puzzle in the Creche is still solvable even if the statues have been broken.
    • Kith'rak Therezzyn doesn't interrupt the Inquisitor W'wargaz dialogue anymore.
    • Creche NPCs now act as expected and the cable car acts as expected, too.
    • The Dream Guardian doesn't take credit for saving Lae'zel if you're the one who did it.
    • The Zevlor/Aradin fight will drop your Wild Shape automatically.
    • The Rosymorn Monastery destruction scene now triggers appropriately.
    • Sussur Flowers no longer wither when a Long Rest is taken in Grymforge.
    • Sharp-Eye Snurd reacts to you climbing the cliff appropriately.
    • Bernard in the Arcane Tower now acts as expected.
    • Gandrel only targets Astarion when he actually knows who he is.
    • Speaking to Myconid sovereigns automatically drops Wild Shape.
    • Mushrooms in the Myconid Village are all now property of the Myconids.
    • Talking into Derryth in the Underdark no longer causes issues.
    • Freeing Sazza now actually causes a reaction with everyone.
    • Early romance scenes with Astarion now have more logical dialogue options referencing Tieflings and the in-game timeline.
    • The Myconids no longer consistently warn you about mushrooms.
    • Baelen's animations work properly after he is saved.
    • Nettie's antidote works as expected.
    • Taking Karlach's head now works as expected.
    • Knocking Karlach out and causing her to leave now makes Mizora come the day after.
    • The Paladins of Tyr have better crime reactions.
    • Karlach's interaction with Dammon at Last Light now has the right dialogue line. This is also true when playing as Wyll and referencing Raphael.
    • Barth and Remira now shout in the right direction.
    • Stash locations in Act One are revealed appropriately.
    • Familiars will not trigger the Lump the Enlightened scene.
    • Shadowheart and Lae'zel's fight runs smoother.
    • Dialogue with Ethel, Johl, and Demir now triggers on approach.
  • Act Two
    • Shadow-Cursed characters are now recognised properly by the game, including the Kobolds who are drinking Firewine.
    • Interactions relating to Raphael, Yurgir, and Astarion now act as expected/
    • House of Healing nurses now react to crime.
    • He Who Was' raven appears as expected.
    • Pickpocketing at Last Light now triggers guards.
    • Casting Moonbeam in a blighted area of the Shadow-Cursed Lands causes a break in concentration.
    • Self-Same Trial weapons are no longer deleted.
    • Shadowheart and Minthara react to Balthazar in Shadowfell more.
    • The Dame Aylin cutscene where she ascends from Shadowfell now shows all players.
    • The Spear of Night is now not given to Shadowheart if Dame Aylin did not give it to her.
    • Balthazar stops being pushy about his quest.
    • Minthara now automatically goes to Camp when you leave the Shadow-Cursed Lands.
    • Interactions with Jaheira, Isobel, and Marcus now make more sense, especially with regards to people committing crimes nearby them.
    • Clerics speaking to Balthazar do not end his dialogue early.
    • Barcus appears at Last Light no matter what happens.
    • You can give four Devilfoil Masks to Dammon.
    • Bards can no longer claim that they saved the Harper scouts.
    • Jaheira now shows up during the conflict in the Shadow-Cursed Lands appropriately.
    • Leaving the Astral Plane after speaking to the Emperor doesn't automatically put you in Camp clothes.
    • The portal to the Astral Plane is not interactive during the Githyanki ambush.
    • Raphael can now address players who are in Wild Shape.
    • If Jaheira joins you after Last Light falls, you can tell her that you killed the Nightsong.
    • The guards at Last Light now have correct dialogue.
    • If you killed Moonrise Towers guards, Tadpoling Centre prisoners will not be hostile.
    • If relevant, Umbral Gems will show on the map.
    • Minthara and Halsin have the right dialogue and interactions when leaving the Shadow-Cursed Lands comes up.
    • If you attack Isobel after defeating Ketheric, Dame Aylin will no longer join you.
    • Summons now trigger the Astral Plane chain of events correctly.
    • The throne room scene plays out as expected.
    • Jaheira uses her Wild Shape powers more .
    • Minthara is no longer teleported to prison during the Moonrise Towers assault.
    • Acolyte Maris now has better dialogue.
    • Interacting with Ketheric on the roof of Moonrise Towers now plays out as expected.
    • Several changes have been made referencing Oliver, including improvements to the portal and map markers, and to Arcana checks for important information.
    • You can convince Ch'r'ai Har'rak to leave more effectively. Additionally, you get more options if you are half Illithid.
  • Act Three
    • Banites do not teleport anymore.
    • Background Goals, specifically for the Dark Urge and Soldiers, now interact with the Steel Watch Foundry appropriately.
    • Issues with dialogue options, pick-pocket targets, and duplicate items in Steel Watch Foundry have been fixed.
    • Chamberlain Dufay is in his coffin now.
    • Attacking Cazador now starts the ritual as expected. Camera angles now make more sense during this fight.
    • Having lots of grenades no longer causes crashes.
    • The Wyrm's Rock quartermaster can no longer raise the alarm.
    • The Cazador's Palace puzzle now interacts with buffs correctly.
    • Detect Thoughts now works properly in Wyrm's Rock.
    • Flaming Fists who have been knocked out in Wyrm's Rock do not keep talking.
    • Dialogue and reactivity options have been improved for Leepak Brislen, Derryth, Nadula, and Vicar Humbletoes.
    • If Astarion bit Mayrina in Act One, she will not be Bloodless in Act Two.
    • Pamphlet retrieving is no longer a crime in Sorcerous Sundries.
    • Alfira will now play with you on the rooftop of the Tavern if you're playing a new song.
    • Rainforest's basem*nt traps and secret doors now make more sense.
    • Omeluum appears when he should at the Society of Brilliance Lodge.
    • Yafeu provides gold when he should.
    • Defeating Spatula Farggo causes beggars to run away immediately.
    • Wyll no longer ditches you for committing petty crimes in High Hall. Additionally, High Hall dialogue with allies now acts as expected and summons work better.
    • The Armoured Owlbear does not show up if Dammon dies.
    • Karlach's death scene runs better for non-Githyanki players who decide to leave with Lae'zel
    • Having an article written about you in Baldur's Gate will cause a reaction
    • Giving Netherstones to the Emperor no longer causes progress to be hindered.
    • Shrouded Paintings in the Trial of Justice cannot be identified by their description anymore.
    • The Dark Urge no longer ends up on 1HP when defeating the Netherbrain.
    • Summons no longer remain on top of the Netherbrain and out of combat once everyone is inside.
    • Flow issues with Lae'zel and a non-Dark Urge path have been fixed.
    • Interactions with Jaheira and Minsc's recruitment have been improved. Further changes are needed for this to work with multiplayer games, though.
    • The interactions between Jaheira and traps now make more sense.
    • The last Sanguine Vent on a particular bridge is now trickier to deal with.
    • Avatar Lae'zel will get more choices in the end.
    • There are more options regarding Thrumbo's corpse. Additionally, Thrumbo and clan now consider dangerous surfaces properly.
    • Sorcerous Sundries portals now behave as expected.
    • Dialogue and reactions have been improved for Ligus, Lady Flytebon, Iza Blouin, Aradin, Lumbar, Flaming Fists, Phibs Brogan, and Arfur Gregorio with regards to Zenovia.
    • Combat and dialogue around Ramazith's Tower have been improved.
    • Attacking Nocturne in the House of Grief no longer summons Flaming Fists.
    • Waveservants do not always run away from combat.
    • Steel Watchers are better at dealing with trespassing on the dock and with patrols, especially near Felogyr's Fireworks.
    • Hydrangea Wubb, the Mask of Regret, still being able to cast Curse of Regret in Act Three has been amended.
    • Lakrissa's idle animations now make more sense and Vicar Humbletoes has more sensible animations, too.
    • Helsik's summons will now be dispelled instead of being idle if combat is abandoned.
    • Dolor cannot use Dimension Door while Incapacitated.
    • Stealing from Helsik now has consequences.
    • Giving Mystra the Crown now rewards Gale with Blessings.
    • The dialogue between Figaro and Dolor is no longer impacted by failed rolls.
    • Corpses no longer vanish after the rebels and loyalists battle in the Duergar Camp and a Long Rest is taken.
    • The 'Solve the Open Hand Temple Murders' quest now acts as expected.
    • You cannot enter Act Three without Ketheric's Netherstone.
    • The brazier at Stormshore Tabernacle is now interactive.
    • Items in the Knights of the Shield Hideout and the Temple of Bhaal now have the right names and behaviors.
    • Karlach's death scene doesn't show up if you're playing as Gale and choose to self-detonate.
    • An NPC in Guildhall no longer has repetitive dialogue.
    • Looting dead Banites in Felogyr's Fireworks is no longer a crime.
    • Dialogue in the Abandoned Cistern now flows as expected.
    • If you've met Jaheira's children, you will no longer be surprised that they exist.
    • If Karlach becomes a Mind Flayer, she gets an interaction with the Emperor.
    • Sacrificing yourself at the end of the game will change the priority list of companion responses.
    • Markoheshkir and the Robe of the Weave are interactive.
    • The Narrator's voice plays when interacting with tombstones in the Lower City.
    • Lae'zel speaks about Ptaris correctly.
    • Issues with progression and savegames relating to Wyrm's Rock have been fixed.
  • Epilogue
    • The letter from Nine-Fingers appearing in the Epilogue now makes more sense.
    • A letter from Elminster only shows up in the Chest of Grateful Words when it makes sense.
    • Wyll stops repeating himself at the Epilogue party and says all of his lines.
    • Downed companions at High Hall now have the right dialogue if Gale sacrifices himself.
    • If Naaber was spoken to (and if he lived) a letter from him appears.
    • Auntie Ethel no longer sends a letter from Zevlor in the Epilogue.
    • You can attack an ally as a Mind Flayer and start combat.
    • If you choose to leave Shadowheart and hide as a Mind Flayer, she will remember. There will also no longer be duplicate dialogue options.
    • Conditions from the end of the game will not carry into the Epilogue.
    • If Avatar Gale goes to Elysium, the player can still go to the Epilogue party as a Wisp.
    • The Emperor only sends a letter if it is relevant and he is alive.
    • If Raphael never told you how Gale died, you cannot tell Gale that you know this anymore.
    • Shadowheart's dialogue with the Owlbear is no longer repeated.
    • If you made a deal with Raphael and decided to kill him, he will no longer pop up during the Epilogue.
    • Human Gale no longer gets stuck in the Epilogue.
    • Halsin reacts to music in the Epilogue.
    • If you do not live with Halsin, you cannot ask the Owlbear cub to live with you.
    • Companions are not automatically equipped with torches in the Epilogue.
    • Romantic scenes relating to leaving with Lae'zel or Karlach have now been improved, as have the reactivity options.
    • Reactions relating to Astarion's vampire status have been improved in the Epilogue.
    • Letters from Orpheus and Voss now make more sense.
    • If Barcus was not freed from Grymforge, you will not get a letter.
  • Journal
    • The 'Find the Mushroom Picker' quest now updates correctly and it has been improved overall with regards to dialogue.
    • The 'Find the Missing Letters' quest does not close early.
    • The situation with the Gazette and Ettvard Needle now makes more sense.
    • The Journal notes that Nettie actually poisoned you.
    • The 'Search the Cellar' quest updates in the Journal correctly.
    • 'Find Dribbles the Clown' now updates correctly.
    • 'Investigate the Suspicious Toys' now updates correctly.
    • More entries to 'Defeat Ketheric Thorm' have been made.
    • 'Save the Refugees' now updates more accurately.
    • When Zaki mentions that Zorru has seen Githyanki, Avatar Lae'zel will get a Journal update.
    • 'Get Orin's Netherstone' has better flow and copy.
    • 'Help the Spirit of the Amulet' resides in the correct category.
    • Wyll's quests make more sense and get further updates.
    • 'Necromancy of Thay' now makes more sense.
    • Gale's Journal cannot say he turned into a Mind Flayer if Karlach is the one who did so.
    • 'Retrieve Omeluum' now has the correct Journal text.

Crucially, an issue where the Game Over screen would fail to show up even when the whole party died has now been amended.

Also, a bug that prevented progression from Act Two to Act Three because Shadowheart couldn't speak to Dame Aylin has been fixed.

On the whole, dialogue now runs correctly thanks to Patch 6, especially with regards to continuity in the Epilogue. Issues with dialogue getting assigned incorrectly or not starting due to bugs or combat pauses have also been smoothed out.

There have been further improvements made to the writing in the game, too. These changes affect the following things:

  • Wither's opening dialogue in the Epilogue for solo players.
  • Mithara's Epilogue dialogue for characters who are partnered with her and left for either Avernus or the Astral plane.
  • Legendary Action descriptions for the Owlbear in Honour Mode.
  • Gale's dialogue, specifically for interactions with Lae'zel in the Epilogue.
  • Platonic interactions with Halsin.
  • Quicksave and autosave name localization.
  • Text on the 'Difficulty' screen no longer says 'Change Difficulty'.
  • Dark Urge Narration when interacting with the door in the hag's lair.
  • New overhead line for Karlach at Last Light if the Tieflings are alive and she hasn't met Dammon.
  • New dialogue for Shadowheart speaking to Zenthino.
  • Shadowheart with white hair is no longer referred to as having dark hair.
  • The Slayer tooltip.
  • More overhead lines for Withers.
  • Text formatting during Shadowheart's Epilogue dialogue for Illithid players.
  • Dialogue options with Florrick in Act One.
  • Halsin Camp dialogue to account for solving the Goblin Camp issue without killing the leaders.
  • Lae'zel Epilogue dialogue to account for Orpheus being alive and a Mind Flayer.
  • New dialogue for Gortash's bodyguards.
  • Dame Aylin's Moonfire condition.
  • If playing as Lae'zel, your romantic partner has new dialogue to account for you leaving and joining the rebellion against Vlaakith.
  • Necromite's Reach from Beyond spell tooltip.
  • Cazador's Palace subtitles.
  • Illithid dialogue formatting.
  • Karsus' Compulsion tooltip.
  • The origin of the Steeped in Bliss condition is clearer.
  • Elixir descriptions.
  • Force Blast tooltip.
  • The Wyrm's Crossing signs.
  • More Gazette articles for Ettvard Needle's death.
  • Lying vegetable crates no longer lie.
  • Tiefling's reaction to Zevlor with regards to the Emerald Grove fight.
  • Illithid tadpole tutorial text.
  • Exhausted condition.
  • An explanation for Bernard's extra Lightning damage.
  • Yurgir's Volatile Cluster tooltip.
  • Thisobald Thorm's Legendary Action tooltip.
  • Reactions to the murder investigator referencing Bhaal's Chosen.
  • Shadowheart's sandals.
  • Periapt of Wound Closure information.
  • Wild Magic: Teleport tooltips.
  • Letters from Ravengard and Mizora if they were Camp followers and Wyll leaves permanently.
  • Names have been added for the dogs at the Sword Coast Couriers.
  • If you don't know about Moonrise Towers yet, you can't tell Barcus about it.
  • Quest updates in 'Save Hope'.
  • Karlach's reactions to Zevlor's description of the Descent.
  • Lines for Karlach if she has not upgraded her engine and wants to romance Halsin.
  • Lines for avatars who went to Avernus with Karlach and need to talk to Gale about ascension. Karlach also has extra reactivity about ascension in the Epilogue.
  • Reactivity with Mizora and Wyll's father.
  • Player attitudes regarding Gale and the Drow twins. The Persuasion roll has been removed.
  • Names, descriptions, and conditions for Gortash's Incineration Casters.
  • Lines for Minsc, Jaheira, Minthara, and Halsin referencing traps.
  • Jaheira no longer uses Marcus as a code in Danthelon's Dancing Axe if Marcus has not been met.
  • A line for Karlach referencing Paladins and Minthara.

Several issues with typos and subtitle/voice-over mismatches have also been fixed throughout the game.

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UI Changes

The UI has been improved upon thanks to the sixth Patch. Notable changes include:

  • Trade interface improvements. The trade screen has been improved and clarified, with clearer information available and party-wide inventories.
  • Text improvements. It's possible to now change the text size for readable books and papers.
  • Menu changes and improvements. Some buttons, interface visuals, and panels have been edited and improved, including the Class Passives screen for Sorcerers (which is now called Metamagic). The Custom Mode settings have been added to the Lobby UI and Camp chests are now visible in the Camp inventory. XP gain is also shown in a better manner.
  • Switch Pro controller improvements. Improved button mapping and prompts for this controller with the PC.

Throwable items are also easier to use now, as sub-sorting has been added. This means that the most recently obtained item will now be first in line.

Some other key UI changes have been made, which include:

  • Improved slider and dropdown designs for Options on keyboard and mouse.
  • Updated preview images.
  • Hotbar works properly with Metamagic: Twinned Spell.
  • Traveller's Chest gold visibility corrected.
  • Barter UI item visibility and placement in empty cells corrected.
  • Vanishing character portraits from the party line corrected.
  • Scrolling speed for dialogue transcripts fixed.
  • Waypoint margins have been adjusted.
  • Mind Sanctuary: Depleted is no longer spammy.
  • Fade-in delay for Main Menu buttons have been improved.
  • Gazette image orientation improved.
  • Safeguard Shield Saving Throw modifier represented accurately.
  • Long Rest tutorial pop-up hidden when necessary.
  • Syncing cross saves on game start-up shown accurately.
  • Visual legibility of resources improved.
  • Scrollbar added for quest rewards.
  • Objective UI shows up and vanishes when relevant.
  • Dangerous surface warnings improved.
  • Failed Perception Checks do not show up when ' Hide Failed Perception Rolls' is checked.
  • Quickloading in Honour Mode or with Single Save has been improved.
  • Trade UI no longer has access to Camp gold.
  • Party portraits do not obscure inventory slots.
  • The context menu on certain items now says 'pick up' instead of 'drop'.
  • The Alchemy Panel items now have the correct color.
  • The hotbar does not modify icon arrangement or rows.

Some key visual elements have also been altered with Patch 6. New icons have been added for Honour Mode skills and conditions, and class icons have been improved in the hotbar and in Character Creation.

Additionally, the dais in Szarr Palace and the Anarchic Purple Outfit both have improved icons. Deflect Missiles also uses the correct icon with controllers, as does the Cunning Action: Hide icon on loading screens and tutorial screens in particular.

Crash and Error Fixes

There have been a number of minor crash improvements and permanent bug fixes added to the game. For ease of reading, we've listed the possible sources of crashes, bugs, and errors below - if it's in this list, assume that the crash or error has been fixed:

  • Trying to move from Act One's wilderness to Rosymorn Monastery while a party member is in the Underdark.
  • Resurrecting Karlach at Camp without recruiting her and then kickstarting a cutscene.
  • Saving during the assault on Moonrise Towers.
  • Zooming out when at the Elfsong Tavern Camp.
  • Finishing the tutorial with just Lae'zel then attempting to save in Act One.
  • Jumping into holes.
  • Approaching the Githyanki on the Broken Bridge after visiting the Underdark with Lae'zel.
  • Loading saved games.
  • Using a controller and PC, opening a container then your inventory, then trying to use a keyboard.
  • Reloading a saved game while Yurgir is talking.
  • Lock-picking or disarming traps - multiple crashes were fixed for lock-picking.
  • Throwing an object.
  • Selling wares while trading.
  • Leaving the Nautiloid with Shadowheart knocked out and not in your party.
  • Looting a corpse and carrying it to a new region.
  • Skipping through active rolls and getting stuck in dialogue.
  • Stealing the Blood of Lathander.
  • Destroying an item (PC specific).
  • Loading the game - it no longer gets stuck at 33%.
  • Trying to load a saved game as soon as a Short Rest is finished.
  • Leaving Camp or entering Turn-Based Mode if Shadowheart has been killed during a fight with Lae'zel.
  • Receiving an Incapacitating condition.
  • Ending up with broken 'End Turn' buttons.
  • Trying to move after listening in on a conversation when rolling.

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Several loading issues have also been fixed - issues where the game failed to load the level properly due to a connection issue, where character models would take too long to load in the inventory UI, and saved games not loading properly due to the floor have now been fixed.

Other issues like getting stuck in the controller reward UI and being unable to see host friend's lobbies correctly have also been amended. The split screen error where players would get assigned incorrectly has also been fixed.

Multiple Xbox-specific changes have been implemented, too. A potential start-up crash has been fixed, more memory has been allocated to the kernel, and potential 'resume game' crashes have been fixed.

Visuals and Audio Improvements

Several cinematics and animations have been altered and improved with the introduction of Patch 6. If you see it in the list below, assume that it is now running as intended:

  • Cloister of the Sombre Embrace, specifically on widescreen monitors.
  • Halsin's companion dialogue.
  • Speaking to Thalla in the Underdark.
  • Cazador's shirt being removed.
  • Duve Ravengard being in his cell.
  • Shadowheart at the Gauntlet of Shar.
  • Karlach's Speak with Dead dialogue.
  • Speaking to the Hag's masked victim and speaking to her with regards to Mayrina and her brothers.
  • Laying a hand on Karlach after skipping dialogue at Last Light.
  • Rats in the Gauntlet of Shar.
  • Avatar Karlach talking to Dammon.
  • Orin in the Chosen Three cutscene that takes place in the Mind Flayer Colony.
  • Marcus speaking to Isobel at Last Light.
  • The dagger in Cazador's scenes.
  • Gale's self-destruction.
  • Kith'rak Voss' sword.
  • Minthara and Astarion's reaction to you becoming the Absolute as your partner.
  • Karlach's backstory dialogue.
  • Karlach's interaction with Gortash.
  • The hooded figure at the House of Grief.
  • The Flaming Fist in the background of the scene with Halsin and Art.
  • Volo's quill in Emerald Grove.
  • The cinematic after healing Pandirna in Emerald Grove.
  • Halsin's Whittled Duck.
  • Lae'zel's arrival to the Epilogue from the Astral Plane and her final dialogue.
  • Character's hair during the climbing of the Netherbrain.
  • Raphael's contract scene.
  • The lighting during the destruction of the Elder Brain.
  • Character dialogue focusing.
  • Player animations while talking to Araj in Moonrise Towers.
  • Being told to go to the Audience Hall by a Steel Watcher.
  • Kissing scenes, particularly with shapeshifting.
  • Vellioth's skull and player interactions.
  • Sphynx cat in the Lower City.
  • City Watch Guards in the Upper City.
  • The Dying Stone Lord Thug's scene.
  • Hands during Halsin's main dialogue.
  • Dame Aylin confronting Lorroakan.
  • Wither's hands in the Epilogue.
  • Figaro Facemaker's chin.
  • The Nightsong's prison.
  • Skipping through dialogue with Wyll about his future plans.
  • Wyll's facial expressions when observing Minthara and Ketheric's throne and during Shadowheart's recruitment.
  • Boo's animations and Minsc's left arm holding Boo during recruitment.
  • Avatar Astarion's slidey moves during the vampire ambush scene.
  • Talking to Sazza at Emerald Grove.
  • Danis and Bex speaking at Last Light.
  • Steel Watcher's armor.
  • The goblet at Last Light.
  • Dialogue with Skickpit.

There were also several changes made for specific race and gender combinations which can be found in the table below. If it's in the table, it has been polished up.

HalflingsMinthara's final dialogue.
GnomesMinthara's final dialogue.
Female DragonbornsSpeaking to Halsin.
Male DwarvesSpending the night with Astarion.
Dark UrgeUsing a noblestalk and speaking to Abdirak.

Changes to several art elements have also been made. These include:

  • Thin materials now have better shadows on the back.
  • A broken myconid portrait has been fixed.
  • Shadowheart's clothes fit larger female characters better.
  • Captain Grisly is no longer balding.
  • Half plate armor fits female Dwarves.
  • Hedge Wanderer and Barkskin Armour fit Dragonborns better.
  • Orin's ring appears when it should.
  • Adamantine Splint Armour looks better.
  • Iron Throne prisoners are wearing the correct armor.
  • Viconia's Priestess Robe looks better on female Dragonborns.
  • Civilian shirts look better.
  • Dilgar Sneese has better hair.

Animations have also been altered or added in for a better visual experience. The characters and elements which have been affected by these changes include:

  • Cranium Rats standing on their hind legs.
  • Waiters chopping meat in Wyrm's Rock mess hall .
  • Rodondo Logg, Fuchsia Vineshoot, Birta Groug, and Yves.
  • Baldur's Mouth idle animations.
  • Oathbreaker Knight at Camp.
  • A Flaming Fist looking through Gazettes in the Lower City.
  • Guex with a wooden barrel in the Grove.
  • Redcaps sweeping.
  • Nightsong recovering from the flight.
  • NPCs cleaning the table in Wyrm's Rock.
  • Dire wolves and giant rats in Cazador's Palace.
  • Shield Bash passive.
  • The Bellows in the Selûnite Outpost play the correct animation.
  • Cloths in Gale's Epilogue cutscenes.
  • NPCs spawning into combat with the correct animations.
  • The Ki Resonation condition.
  • Asharak's animations.
  • An idle animation for a bursar in the Guildhall opening a chest.
  • Carnelia Vanthampur smoking a pipe.
  • Snapbone sharpening a blade.
  • Corpses being chucked now actually look dead.
  • Throwing knives.
  • Gortash's Deranged Force Curtain.
  • Guards fighting the dummy at Moonrise Towers.
  • Hair and bald spots on Dwarves.
  • Incubus scenes.
  • Animations and VFX for washing yourself.

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Also, animations continue after being paused while saving instead of jumping to their final frame. Smaller elementals and myrmidons have received physics tweaks, too. Overhead dialogue-related bugs have been fixed.

Changes to VFX have also been made. If it's in this list, the VFX have been improved for it:

  • Traps in a secret area of Creche Y'llek.
  • Kar'niss' Spindleweb Sanctuary in Honour Mode.
  • Wither's Wardrobe, specifically for avatars.
  • Dame Aylin and the Globe of Invulnerability.
  • Lorroakan in Sorcerous Sundries .
  • Shadowheart's pod on the Nautiloid, specifically if you're playing as her.
  • Blood in the gnoll-birthing cutscene.
  • Meeting the Dream Guardian.
  • Dialogue with Vlaakith at Camp and Vlaakith's general VFX fading.
  • The portal behind Raphael at the end of the game.
  • Freeing Nightsong.
  • The Her Voice condition.
  • Perception Checks.
  • The Netherbrain's death effect.
  • Cull the Weak.
  • The lance at the Rosymorn Monastery.
  • Zombies in Balthazar's Necrotic Laboratory.
  • The Bash spell.
  • Air elementals.
  • Chimneys.
  • Interrupting the juggler at the circus.
  • Destroying chains.
  • Tara's nest.
  • Dismissing companions.
  • Shield Bash.
  • Blood when talking to the Dying Stone Lord Thug.
  • Viconia in the House of Grief.
  • The Examine and Inventory panels.
  • Previews for attacks.
  • Vlaakith's Mind-Claw of Tu'narath.

There have been huge lighting overhauls with Patch 6, making the game look prettier and adding a new level of realism to the graphics.

The changes to sound in Patch 6 are notable, with new sounds, improvements to existing sounds, and better audio timing. The improvements and fixes feature:

  • Harpie's Luring Song, along with the music volume bounds in the area.
  • Camp Inventories UI sounds.
  • Active Search sounds.
  • Wither's Wardrobe SFX.
  • Long-lasting statuses.
  • Sound effects for House of Hope.
  • Cazador's bat swarm variations in Honour Mode.
  • The windmill in Blighted Village after it's stopped spinning.
  • The voice of the Mind Flayer in Wyrm's Crossing not having reverb.
  • The Larian logo splash screen now performs better.
  • A loud spell sound when loading a save in the Epilogue camp with the Armored Owlbear.
  • Us' overhead dialogues.
  • Mummies' Slam attacks in Honour Mode.
  • Footsteps at Moonrise Towers.
  • The ambience in Shadowfell.
  • Better Owlbear and bear sounds.
  • Audio timing when failing a skipped dice roll.
  • Audio feedback for traps being disarmed.
  • Sa'varsh Kethk audio mix.
  • SFX when Gale speaks to Mystra and when Halsin speaks to Kagha.
  • The final toast in the Epilogue.
  • Akabi dialogue timing.


Map and Level Design

Changes have also been made to the map and the levels in Baldur's Gate 3 thanks to this patch. The world as a whole feels much more cohesive, and there are some specific changes which are worth knowing about as a player.

The areas that have been improved (and the changes that have been made) include:

  • Wyrm's Rock. The bridge cannot be jumped. Also, you can't fly over it.
  • Lower City. Potion descriptions improved and an unreachable sign in Vonayn's House. A dwarf dockhand can now move around the dock if barrels are moved and items which seemed to be teleportable have been amended.
  • The Nautiloid. The Cambion loot has been altered.
  • Underdark. Fish barrels now contain fish.
  • Oskar's Atelier. Portraits have had their position adjusted.
  • Last Light Inn. You cannot speak to Mol from outside the Inn through a window.
  • Tollhouses. An Act One Tollhouse now has an arrow-proof boarded-up window. An Act Two Tollhouse breakable floor has now been fixed.
  • Moonrise Towers. It's easier to reach the Recruiting Gnolls book. Clipping textures have been improved in the Prison, as have camera and fading issues.
  • High Hall. Pathfinding fixes.
  • Shambling Mounds. Enemy and arena improvements.
  • Gauntlet of Shar. You cannot Misty Step through the stone door anymore.
  • The Wyrmway and the House of Hope. Ground improvements (much harder to fall into random chasms now).
  • Water Queen's cellar. It is now possible to click through the water.
  • Grymforge. The apparent shortcut to the Gauntlet of Shar has been removed and you can no longer disappear into rocks near the mephrits. General camera improvements have been made, too.
  • Counting House. The Hidden Cache now contains an appropriate reward.
  • Shadow-Cursed Land. Camera improvements.
  • Camp. The unreachable door in the Lower City Camp is now uninteractive.
  • Arcane Tower. Camera improvements.
  • Morphic Pool. Camera and fading improvements.
  • Jungle of Chult. Camera and fading improvements.
  • Blighted Village. Camera improvements.
  • Auntie Ethel's Lair. A puddle that made submerged characters untargetable has been fixed.
  • Figaro's Basem*nt. The map has been improved.

Some other locations have received improvements too, like Franc Peartree's house (duplicated door removed), Stormshore Tabernacle (A Plea is now readable without stealing), and Bonecloak's Apothecary (mini map accuracy has been improved). The door in the Sewers which connected to two or more rooms has now been improved, too.

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Map markers have been improved for the camp in the Epilogue, Sovereign Spawn, and Wyll's quest for Gortash's ceremony. The interaction between map markers and saved games is now more effective.

Traveller's Chests no longer take up the same spot when new split screen games are started. A window in Wyrm's Crossing has also been adjusted to hide the fact that there's nothing in the building.

Multiplayer Changes

A handful of alterations have been made to multiplayer sessions in BG3 thanks to Patch 6. Bugs relating to canceled spells thanks to dragging and dropping items, network lag during roll bonuses, and distance issues for roll bonuses have been amended.

The following achievements will be unlocked for everyone in the session where relevant:

  • Repairing the Weave
  • The Lich-Queen's Wrath
  • To Bloom in Darkest Night
  • Hot Date
  • Just a Nibble
  • Loophole
  • Embrace Your Urge

Screen fading settings have been adjusted to prevent split screen issues. Also, a potential black screen/missing asset issue associated with teleportation during split screens has been amended.

Other multiplayer changes include:

  • The LAN Lobby browser now shows the correct information.
  • New host information and pop-ups are displayed when players join a game.
  • The 'Joining Failed' error message works as expected.
  • Refreshing Online Lobbies is more intuitive.
  • Message boxes on the Main Menu now show up as expected in split screen.
  • The 'Levels' filter in the Lobby works as expected.

Performance Improvements

If you play Baldur's Gate 3 with a controller, you'll be pleased to know that the following changes have been made to offer a smoother gaming experience:

  • Less delay when picking Turn-Based Mode.
  • Moving the cursor to cast a combat spell is a lot smoother.
  • Spellcasting camera locks have been removed.
  • Casting a spell with different spell slots does not automatically jump to the highest spell slot.
  • Controller vibration works correctly on Xbox now.
  • The cursor shows up at the correct time after casting a spell.
  • Xbox controllers no longer respond to PS5 actions from another player.
  • Camera angles have been improved.
  • D-pads and bumper buttons work as expected.
  • Reaction spells are more organized on controller.
  • Improvements to character names have been made.
  • Learnable spells in the Transcribe Scroll to Spellbook UI now update correctly.
  • The Character Creation screen now works as expected on controller.
  • Examining works properly on controller now.
  • Insert now requires you to press Y instead of hold X.
  • A bug with canceling on the combat radial menu on Xbox has been amended.
  • The right bumper option works as expected on controller.
  • A duplicate 'Spellbook' has been removed from the Inputs menu.
  • The drop-down of savegames expands instead of collapses.
  • Xbox players can now see a sync indicator where relevant.
  • The username is highlighted first in Create an Account instead of the Privacy Policy box.
  • Scrolling through lists now works as expected, especially with the Journal.
  • The Character Sheet works as expected.

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Other general performance improvements have also been made to the game. These include:

  • Fixes to streaming cloud issues.
  • Fixes to memory corruption bugs.
  • Flickering fixes with regards to the Gauntlet of Shar, Karlach's tent, and blood decals.
  • Items in containers now load their sound data.
  • More sounds have been added to preload configurations to help with load times. In general, load times have been significantly improved and the game has been optimized further.
  • Black artefacts and flickering on Player 2 have been improved.
  • Frame rate stability for keyboard and mouse players has been improved.
  • Starting a new game after making a Custom Mode campaign does not use automatic settings.
  • Tutorial pop-ups now show up as expected.
  • Text background opacity now acts as expected on Steam Deck.
  • A new keybind reset option has been added to the Launcher.
  • VFX flickering and incorrect orientation issues have been fixed in Character Creation.
  • Multiplayer lobbies on Xbox now work as expected.

Some alterations have been made to tooltips in the game, too. The tooltips affected by these changes include:

  • Weapon Enchantment subtitle for the Attack Bonus and Damage Tooltips
  • Gortash's Empowered Unarmed Strike
  • Dror Ragzlin's Leadership Aura, specifically in Tactician Mode
  • College of Swords Ranged Flourish attacks
  • 'Will break active Concentration' prompts
  • Weapon oil duration tooltips
  • Tooltip placements in dialogues, specifically for Mac users
  • Petrified character dialogue prompts
  • Concentration tooltips for spells if Concentration is being used for another spell
  • Passive displays showing up as technical strings


Character Creation and Level Up Changes

Some changes have been made to the Character Creation and leveling up processes in BG3 thanks to Patch 6, creating a smoother experience overall. Avatars no longer get assigned the Dream Guardian's complexion on controller, for example, and the buttons that open appearance colors now update with their selected colors.

Characters also now play their class animations correctly when a secondary class is selected in the multiclass UI. Subclasses are also listed in the Character Summary section and the Hirelings UI.

Saving the game while updating your character (e.g. with the Magic Mirror) now adds the correct warning prompt.

Also, the list of bonuses that are achieved thanks to your subclass are now displayed more intuitively when you gain a level.

Up Next: Baldur's Gate 3 Hotfix 17 Patch Notes

PreviousUpdates and Patch NotesNextBaldur's Gate 3 Hotfix 17 Patch Notes

Top Guide Sections

  • Beginner's Guide - Essential Tips and Tricks
  • Walkthrough
  • Things to Do First
  • Things Baldur's Gate 3 Doesn't Tell You

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In This Guide

Baldur's Gate 3 Patch 6 Patch Notes - Baldur's Gate III Guide - IGN (1)

Baldur's Gate III

Larian Studios

ESRB: Mature
PlayStation 5Xbox Series X|SPCMacintoshStadia

Related Guides

OverviewBeginner's Guide - Essential Tips and TricksWalkthroughThings to Do First

Baldur's Gate 3 Patch 6 Patch Notes - Baldur's Gate III Guide - IGN (2024)
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